"At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors."
Microsoft just posted the third quarter of its 2024 fiscal financial results. The software maker made $61.9 billion in revenue and a net income of $21.9 billion during Q3. Revenue is up 17 percent, and net income has increased by 20 percent.
Xbox content + services up 62% while hardware down 31%... seems about right with the way they tout you don't need the hardware to play. People can play on their phones or smart tv or other means. I don't hardly play on my consoles directly since getting devices like the logitech g-cloud and ps portal. Which is to also say I have been playing more digital than physical because of these devices.
Too expensive hardware when others offer the same or more for less? Good work, Green Team.
"Despite some early successes for Xbox games on rival platforms, Xbox hardware is down by a massive 31 percent this quarter."
"Without Activision Blizzard, Microsoft’s overall gaming revenue would have actually declined this quarter."
"Xbox content and services would have only been up a single percent without Activision Blizzard..."
"It looks like next quarter is going to be a similar story for gaming at Microsoft, too."
That is crazy... so A/B/K is carrying the whole Xbox gaming.
Oh and Microsoft will be fine. Windows, Office and Cloud are growing with each pc purchase.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
Love Amy and look forward to what she does next. EA truly deprived us of something awesome!
"So, it’s a little bit different than him showing up and you know, “Hey bro, I got a problem.” Then, of course there was an antagonistic element to Sam in the final version of U4, but it wasn’t right there from the outset. So we kind of, in my story, it was a little bit more of the journey from this ghost from Drake’s past being an antagonist to sort of reconciliation and reunification"
Her original idea with Sam as a villain would have done 3 things in my opinion.
1) Given Nate an emotional connection to the villain where we actually care about him, his motives and not just being the "big bad". Seeing Nate being powerless against him since he wouldn't to be able to hurt his own flesh and blood making Sam more dangerous since he would be able to get away with more things. Rafe just felt bland in some areas and was basically a spoilt kid.
2) Allowed Sully and Elena to be more involved with the story and given all three of them one last hurrah instead of brushing them to smaller roles. For the last Uncharted game why would we want a game just mostly focusing on Sam, a brand new character who's just been suddenly introduced.
3) Would have made more sense as a character since having Sam stuck in that hell hole for all those years while his little brother, as he would think, "forgot" about him only to hear about all the adventures he never got to go on or experience. That would have twisted Sam's mind over so many years and if he saw his brother settling down, married to a beautiful girl it might have pushed him over the edge. Basically sums up what we heard of Sam in the first teaser video
https://www.youtube.com/wat...
"with the exception of we didn’t have the flashbacks to his childhood and then we didn’t have the Nadine character"
So no slow paced flashback chapters, something many weren't a huge fan of in Uncharted 3 and also Nadine, one of the most dullest and badly written characters in Uncharted 4 didn't even exist.
I wish I could go to a parallel world and play this
Seems like a lot of issues in EA games lately stem from the fact that EA is forcing all their teams to use Frostbite for games the engine isn't designed to make...
Between interviews and behind the scenes info we know Dragon Age Inquisition and Mass Effect Andromeda had serious issues and time spent getting the engine to do what they needed from it. And now again here with Hennig's Star Wars game.
EA: we would like you to help us on a story for this AAA game.
Amy: Okay. Here it is with some nice plot twist and tear jerkers.
EA: Nope cost too much to make.
Amy: But...
EA: It's not working out.
As my Oma says, Did Naughty give her Das Nasty Boot? Or did she shamefully leave?... if that's the case Why would you think EA is in any way better than Naughty Dog? (perhaps tons of dreadful but desirable money)... Is like changing the cream of the crop for the cream of the crap