680°

Here's a Downside of the Death of Loading Screens You Might Not Have Considered

Loading screens might be about to disappear with the next-gen consoles, but according to one developer, there's a downside to this as well.

Read Full Story >>
wccftech.com
ccgr1379d ago

Gamers will have to read faqs/instructions instead of relying on load screen tips

ColdSin1379d ago (Edited 1379d ago )

That is one thing that many RPGs depended on. Hopefully they adapt to the new situation in a meaningful way (instead of requiring players to click on menus that is).

sushimama1379d ago

Come on. It is extremely rare to actually get a tip that you don't already know from a loading screen. I can't remember the last time I actually saw a 'tip' on a loading screen that helped me in any way. This kind of talk is ridiculous. There is ZERO downside to having no loading screens.

Knushwood Butt1378d ago

Last of Us II didn't have load screens after the initial load before you start playing, and put tutorials within the in-game UI.

So, yeah, this is a non-issue.

rainslacker1378d ago

Depended on? They still slap the same things up in tutorials, and anything else can be found usually without much issue. I've come across handy tips through load screens, but it's not something I'm going to lament the loss of. Since installing an SSD in my PS4, they often go buy so fast, and repeat so often, that they're meaningless.

Profchaos1378d ago

Most games start with a control tutorial so I don't see it being an issue.

Army_of_Darkness1378d ago

This isn't even a downside at all, the game's beginning tutorials tell you what you need to know already and you can always re-read what you forgot in the menu screen.
So basically, no downside to non-existing load screens.

bouzebbal1378d ago

Yeah, back to the 90s where we read the manual 100 times before booting the game the first time

+ Show (3) more repliesLast reply 1378d ago
xer01378d ago (Edited 1378d ago )

They can still present tips in game or on an interruption screen.
I don't understand the drama.

It can be like hitting pause on a movie or having a training section.

victorMaje1378d ago

Or developers add the tips/instructions in-game, from a character or notes.
I for one won’t miss loading screens.

1378d ago
xTonyMontana1378d ago

Or god forbid, they could bring back instruction manuals. I miss reading them. Only real downside I see from the SSDs is it means expanding them will cost more while it's relatively cheap to buy a 2tb hard drive. A small price to pay though.

Acecalibur1377d ago

Lol at kids relying on that.

+ Show (3) more repliesLast reply 1377d ago
Hakuoro1379d ago

Honestly, I can't wait for the SSD. Since we found out about that every time I am stuck at some loading screen it only reminds me how much I won't miss them.

And as for the article, they don't have to get rid of the lore bumpers they just need to allow people to press X to move past them. If players want to read it fine, for people who don't they can move along with the game.

sushimama1378d ago

It's actually one of the most exciting things for me. Playing a game like Hitman where you load your game A LOT, with hopefully no loading screens wil blow my mind. That's 'next gen' as far as I'm concerned. Starting up a game in like 10 seconds, instead of 3 minutes like in Monster Hunter World. Just everything loading super friggin fast. That's the most exciting thing about next gen for me personally

masterfox1379d ago

I think there is no downside, devs will now have more freedom to create their games they want so not sure how that is a downside, for example Super Metroid when you change from an area to another at some point the whole level changes and the music too and it was freaking awesome!!, or Link to the Past when you entered a portal to Dark World no effing loading screens, somehow Sony is managing to create a console that will provide us once again the gaming feeling when we had cartridges(instant-gaming) back then but this time while using insane amounts of data!, that's effing incredible imo.

King_Noctis1378d ago

That is a really valid argument. I go to the loo if there is a long load screen.

sushimama1378d ago

What about Pause button? Or hiding in a place with no monsters like in Dark Souls lol

isarai1378d ago

You know where you could put all that info? In a paper manual like you did before everyone cheaped out to maximize profit ya greedy bastards

hectorius1378d ago

isarai6h ago
You know where you could put all that info? In a paper manual like you did before everyone cheaped out to maximize profit ya greedy bastards***

Or they could provide an array of speakers/ mics for voice detection and an "Assistant" to help you with all your game queries.. Oh wait.

https://www.youtube.com/wat...
[1:28-ish]

LordoftheCritics1378d ago

Or design the game in a manner so everything to be learned and the way to learn it is within the game itself without breaking immersion?

Tross1378d ago

That is definitely a possibility. There's something to be said for good game design. Not all devs can think outside the box like that though.

Tross1378d ago

I used to love those. They were also kind of like mini art books. Modern gamers don't know what they're missing.

byconcept1378d ago

Yeah the grand theft auto minibooks were always amazing

IRetrouk1378d ago (Edited 1378d ago )

The tekken ones were great, got full write ups on the characters and what they were at, miss that sort of thing to be honest.

Snookies121378d ago (Edited 1378d ago )

Yeah, I dislike the weightlessness of physical games these days... The manuals used to give such a great sensation of weight to the game case. Had all kinds of awesome info that usually wasn't present in-game. And had amazing art as well. I certainly do miss them.

Games1st1378d ago

I was thinking that it's for the enviroment.

+ Show (2) more repliesLast reply 1378d ago
Show all comments (79)
60°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

Read Full Story >>
nintendolife.com
100°

Delta, a new all-in-one Nintendo emulator launches for iOS

The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.

Read Full Story >>
overkill.wtf
jznrpg23h ago

How long until they get sued and it gets taken down? I say a month or 2

PRIMORDUS22h ago

Sued for what? It's just an emulator no ROMs are with it. ROMs are easy to get anyway, but with iPhone you can't just copy and paste like Android unless it's jail broken I think. Anyway Nintendo should be more concerned with their ROMs up to torrent for years for all of their concoles, but then again they can't do nothing about it, they never will and I love it. 🤣

NotoriousWhiz20h ago

As long as it isn't emulating the Switch, it'll be fine.

RonnySins20h ago

Naaah! Don't want to waste time emulating on iPhone.

Knightofelemia19h ago

Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.

70°

Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.