700°

Rockstar Responds to 100-Hour Workweeks, "We Don’t Ask or Expect Anyone to Work Anything Like This"

Hayes M writes: We reached out for comment from Rockstar on the recent statement about 100-hour workweeks on Red Dead Redemption II, and received an explanation.

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twinfinite.net
DarkVoyager2019d ago (Edited 2019d ago )

Rockstar games are some of the best games ever made and are extremely polished but no one should work this much. I’d rather them delay the game than working 100 hour weeks.

yeahokwhatever2018d ago

We as game makers know what we were signing up for. If you complain about long hours and crunch, you really don't belong in games. It would be like complaining about the cars going too fast in NASCAR, and that its unreasonable to expect anyone to comfortably drive close to 200mph for hours on end. I worked for many years in games. The attitude from working tons of crunch hours is that of camaraderie and achievement. The ones that complain don't have any business being in gaming. It's just a reality.

spektical2018d ago

sure you know what you signed up for. But anyone coming out and saying this is healthy is plain wrong. I work in the software industry and there is nothing more toxic than getting your PMs trying to squeeze features into some deadline that came out of their ass.

yeahokwhatever2017d ago

feature creep just means your PM sucks. gotta say "no" to those guys more often, otherwise they'll get all high and mighty and start assuming your time is their time.

rainslacker2017d ago

The occasional crunch I never had a problem. Despite there being a team feeling and pride at the start, long crunch can take it's toll on a dev team. It's companies that have problems managing their projects, and have lots of extended crunch during major milestones that I didn't sign up for. Luckily, I only worked on one project that was like that, and it did become pretty oppressive with less ambition to make things right as time went on.

There are varying degrees of crunch, and not all of it is bad.

JackBNimble2017d ago

I'm pretty sure this 100 hour work week crunch time has been taken way out of context.
It's obviously not a regular thing, but I find it funny how bent out of shape people get when they hear things like this.

I worked the oil patch for 20 years and we worked about 90 hour work weeks. That's 12 to 14 hours a day, 7 days a week for 6 to 8 weeks with 2 weeks off.

I know the games industry doesn't work anything close to that.
This generation has just become soft.

Weeblordbad2017d ago

@jackbnimble

Or not everyone wants to be chained to a desk for 100 hours? Especially when you got an education, and aren't forced into working a job at an "oil patch".

fiveby92017d ago

I work in development and long hours are typical of development cycles. The long hours as described by R* were not years on end but a much shorter time period. If I had to work some small number of 100 hour weeks to get the product out then so be it. It doesn't last forever. This type of crunch is not unique to R* nor other software development environments. It is not required of everyone but may be needed for certain leads or managers. Many of the dev and QA staff will earn a much-needed vacation after the game goes Gold. There will be bug fixes but short of something completely game breaking it will not be as crazy as the crunch to go gold.

yeahokwhatever2017d ago

Feel free to take a random POKE at a better ANALogy, "mandingo".

BigTrain2017d ago

Spoken like a true slave driver.

blacktiger2017d ago (Edited 2017d ago )

You simply do not understand modern slavery. Saying NO can definitely give you consequence, like no raise, promotion and such unless... Modern slavery is what you are willing to do. So don't give me you knew wgat you sign up for. It's like what white ppl used to say to black people, "if you got nothing to hide then why not let us search you" - police,

360ICE2017d ago (Edited 2017d ago )

100 hour work weeks is not an effective way to manage your employees. Lots of studies show that anything past 50 hour work weeks for programmers, entrepreneurs, etc, makes them LESS effective long term (AKA they do more during 50 hour weeks than they do in 60 hour weeks).

As someone who's worked close to 100 hour weeks I know how damn stupid it is, and how much you can get done in 4 hours if you're rested and able to focus. 100 hour work weeks is bad planning, nothing else. And if your studio runs that way, it's because the managers are bad at what they do.

rainslacker2017d ago (Edited 2017d ago )

@blacktiger

Modern slavery?

Really?

Is that the slavery imposed on those who get themselves into situations where they feel compelled to work at a job they are feeling oppressed at because of some financial situation?

While I can see how some people can feel they have no other choice....hell my wife is a lawyer who represents people who don't know their options....no one is a slave. Using the term modern slavery is equating misplaced work ethics, with actual oppression of people's rights and freedom and a complete control over someone's life. No company can restrict people's rights and freedoms. They can try, but there will be consequences. People can leave, or express their distaste, or not do what the company asks, but like most things in life, there are consequences, and there are usually more than enough people willing to take a job if someone else doesn't want it, or appreciate it. People unwilling to stand up for their rights which are readily available, is not slavery, and there are some companies or managers who abuse that power, but it is still not slavery in any way.

@360

Since you mentioned how much can be done in four hours, I thought I'd point out that in an average 8 hour work day, it's likely that an engineer may only do about 2 hours of programming. There are meetings, dealing with managers, doing technical support, or handling QA issues, reading reports, just sitting around thinking about the task, etc.

Some people act like that someone working these 100 hours spent the vast majority of that time strapped to their chairs, eyes dry and bloodshot from staring at a screen, and fingers locked in place by carpel tunnel induced cramps.

The reality is, they probably spend less than 1/3 of that time at a computer screen, and for the most part, have quite a bit of down time where they are usually free to do whatever they want....including leave the studio if its not during core hours.

Otherwise, I do agree that after a certain point, it does get harder to concentrate. There is a lot of thinking about what goes into programming, and constant thinking can tire people out. Maybe not physically like someone on an oil rig, who work 80 hours weeks, but certainly mentally, and that can wear on one's body.

But in my entire career as a programmer, I can't ever recall having to work non-stop at a screen, without breaks, and more often than not, most of my programming tasks during the day come in 2-3 hour spurts. There are times where I get really into something, and can go the practically the whole day without realizing it's past...skipping lunch, never even stopping to stretch, not noticing normal biological needs, but that's hard in a work environment where there are constant interruptions.

Hungryalpaca2017d ago

You can say that about literally ANY job there bud. My industry (movies) tries to pull this crap on us all the time.

Atleast here in Canada we have laws that state we can refuse to work later at no penalty.

DarkKaine2017d ago

Well said. Not sure why you're getting downvotes here. Some of the most amazing games have been made under ridiculous shifts. Sure, it's rough but I'll man up and work extra hours if I know I'm part of something legendary and get paid handsomely.

+ Show (11) more repliesLast reply 2017d ago
oasdada2018d ago

Im.no game dev but still have to work 100s of hours per week and lemme tell u its sh*t

AuraAbjure2017d ago

What do you do that requires so much time osadada?

fiveby92017d ago

24 hours * 7 days = 168 hours

All this white knighting for R* employees. Did anyone read the whole article? This is so overblown it is ridiculous.

Cobra9512017d ago

fiveby9, do the rest of the math. 168 - 100 at work = 68 hours left in a week. Take 6 of that away for minimum healthy sleep per night, and you have 68 - 6*7 = 26 hours left. Now figure, what, a minimum of 2 hours per day to clean up, eat a couple of times and commute both ways. That' 26 - 2*7 = 12 hours left. That's per week, which means 12 hours / 7 ~ 1:43 per day of time to do everything else, because anyone with a family has more commitments and duties than just the paycheck. Obviously that's not enough, so the rest comes out of sleeping time. Quality time with the spouse and family? Ha! Doesn't fit in the math at all.

In no scenario is a 100-hour workweek not abuse. Just because some of us have been so abused, including yours truly sometimes, doesn't mean it's OK for the practice to continue unchallenged.

oasdada2016d ago

@rockwhynot
Im an auditor at bahria town karachi

AuraAbjure2015d ago

@osadada Oh for sure loads of paper work I bet. I hope all your hard work pays off.

+ Show (2) more repliesLast reply 2015d ago
MoshA2018d ago

Too bad. Game is finished and Ill be playing it in a week.

raWfodog2017d ago

Yes, in honor of their 100-hour work week sacrifice, I'll spend 100+ hours in the game world they created.

fluxmulder2017d ago

Why not? It's their choice. And to be clear, it was the 4 head writers doing these hours, for 3 weeks, to get the writing done. This whole thing has been blown up by the media to push the "big evil company oppresses employees" narrative.

blacktiger2017d ago

Wrong, if it's writing you don't think they need development to blend the writing. They are in now EA moment DENY, DENY, & DENY

Ceaser98573612017d ago (Edited 2017d ago )

If you love doing something then go for it. But I believe social life matters. That's the other half of your life where you chill out with family and friends and relax and that is very much needed. I always work my ass off when I am at work and run my business but I make sure I have my social life unharmed and always tell my Staff to enjoy their other half of their lives which is outside work...

bigmalky2017d ago (Edited 2017d ago )

If gamers weren't always screaming for the next sequel/favourite developer project, maybe the workload would settle a bit.

Spider-Man came out recently. A day after release, stories about what the next storyline should be, and hundreds of comments saying it should take two years to finish in time for release of the PS5 and other ideas along those lines.

Fans don't help, and yes, while I appreciate the excitement of a follow up in a favourite game series... We don't really help the situation.

antz11042017d ago

Maybe, just maybe, the employees want the game to be the best it can be since they work for Rockstar and it's one of the most sought after game s ever. Theres nothing wrong with taking pride in your work and giving it your all. Bunch of snowflakes on this site....

blacktiger2017d ago

Understand modern slavery!

joab7772017d ago

This is my issue. I work for a company which requires me to work about 100 hrs a week for 4 weeks at Christmas. Why? Because we get very busy.

The company pays well and always gives us a week’s vacation just after the holidays. Is it tough? Yes? Are we paid well? Yes? Can temps simply be hired? No. No one could just come in and do the job.

But as he clearly stated in his response, this is weeks, not years. And it is needed at particular times to get the job done.

Have we become so absurd that this is an issue? How many small business owners or farmers work 100+ hrs a week to get off the ground or at certain times?

This isn’t abnormal and there is nothing wrong. It’s work.

da_teamkilla2017d ago

Except game devs are usually not paid for overtime and, especially in a creative field like this, productivity generally drops down to such a low point that you may as well have just worked a healthier amount of hours.

shadowraiden2017d ago

so i filled a temp role as a tester for red dead 2 over the summer(their main studio is close by to where i live and ive done this before for them on GTA 4 and GTA 5). i can tell you now Rockstar cant do anything about people who want to work that much, like there was a few who would be there before i got there at 8am and i got told would still be there at 10pm that night, they was happy to do that it wasnt the company asking them to do it they just did.

ive seen it in plenty of other jobs as well, when i was younger and worked in retail there was a guy who worked close to 100ish hours a week as he just enjoyed working it that much.

also you say no one should work this much but why not if they enjoy it to them its not really a job anymore its essentially recreational time they are getting paid. may be a surprise to alot of people but there is a lot of people out there who love there jobs that much that even when they get home they continue doing it as thats what they like doing(alot of programmers/modellers/artists are all like this)

+ Show (8) more repliesLast reply 2015d ago
Neonridr2019d ago

All video game companies use that stupid "crunch time" excuse to make it seem like this sort of work ethic is ok.

I guess if the employee is ok working that much and they are properly compensated, then have at it. But not something I would personally endorse, especially for long periods of time.

rainslacker2017d ago

Every studio I've worked at has been like this. Even the one that had excessive crunch. None of then required you work 100 hours. Maybe 2-3 hours extra per day. There were some who worked more, but many people have families, and the execs understand they can't always be there.

There are some exceptions, but it seems many people take those extremes as commonplace.

The full comment on this also said that it wasn't a large contingent of the staff, just some of the senior designers who were really invested in the game, and some other people who took it upon themselves to go the extra mile.

Neonridr2017d ago

fair enough, as long as the staff are willing and properly compensated, then like I said, have at it :P

fiveby92017d ago

Agreed @rainslacker. This faux concern by some people is a bit overblown. R* was quite clear in a follow-up comment that these hours were not typical of the entire staff but only some. And at that not mandated. People who have invested years of their lives in a project feel near and dear to it and want to release something which as much feature completeness with as few bugs as they can. If they chose to work some weeks with crazy long hours then it is no different than any other major software product release which is of high quality. Granted I hope the staff are being compensated well, monetarily and otherwise, but let's not think this is R* cracking some whip and mandating this.

Teflon022017d ago

Well obviously the staff are compensated... wtf.

Neonridr2017d ago

@Teflon02 - lol, no. That is not the case in many situations.

+ Show (1) more replyLast reply 2017d ago
shadowraiden2017d ago

thing is this is getting so blown out of proportion considering i worked at Rockstar over the summer testing red dead and saw first hand what people are complaining about. Rockstar didnt really have any say on the specific people doing this. it was a few people who enjoy doing this that even when they went home they would then spend there time at home doing more this wasnt the company asking for it this was because they enjoyed doing it.

people need to grow up and actually look at whats being said and not just these come click my article titles.

Cobra9512017d ago

There's a difference between commitment and enjoyment. That kind of grind is never enjoyable. A few moments now and then are, because of realizations ("aha! there it is!") and achievements that bring pride in your work. But the bulk of it is self-imposed hardship to reach a goal. That dedicated effort is always necessary. But forcing that effort into an abusively short number of days is not.

shadowraiden2016d ago

@cobra951 erm you will find some people do enjoy that. you may be shocked to realise this but there is all kinds of people in this world. some could work there job for 20 hours a day and be happy others are miserable after 4 hours a day. or should we also then start saying they have something wrong with them? who cares if there healthy which i can tell you know the few i saw doing this was most likely more healthy 99% of the people on N4G(they get regular health checkup's and actually eat healthy during there working sessions). if they find it fun and are not forced to do this which they wasnt then like i said why is anybody bothered.

porkChop2019d ago

So if they don't ask or expect it, are the employees choosing to work those hours then? Is that what Rockstar is saying?

I_am_Batman2019d ago

It would probably help to you read more than the headline. Dan Houser (head writer on Red Dead Redemption II) is saying that the 100 hour/week comment was in relation to the senior writing staff consisting of 4 people. Mike Unsworth, Rupert Humphries, Lazlow and Dan himself worked for roughly that much over a 3 week period as they always do when they are wrapping things up. They've been doing this voluntarily because they are passionate about the project and more importantly haven't ask anyone else to work this hard.

Fishy Fingers2018d ago

Articles like these are great at highlighting how few of the commenters here actually bother reading before posting.

subtenko2018d ago

Because many are tired of BS dumb articles and just wanna talk about the subject matter. Dont blame em, journalism has gotten that bad. Many dont click on gamingbolt for example no matter what.

anyway....

Weeblordbad2017d ago

@Subtenko

This is trade press and not journalism, read the article and get the context for what the writer is saying or simply don't bother. I swear some of you guys take a negative article surrounding your favourite company or black toy box as some kind of personal attack.

porkChop2017d ago

@Fishy

Twinfinite have put out a lot of garbage in the past, so I don't click their articles along with Gaming Bolt, Kotaku, Polygon, etc. That's why I was simply asking what Rockstar was actually saying.

@Batman

Thank you for explaining it. It's pretty clear that this situation is being blown out of proportion.

+ Show (1) more replyLast reply 2017d ago
Mulletino2017d ago

Read the article. Senior level employees working those hours because they want/need to which is probably how they got there in the first place.

The VP of my company emails me about work at midnight on a Friday and I just laugh but it shows me that he’s working even when he’s not working.

If it’s not forced who cares?

rainslacker2017d ago

From my experience, it's announced that more hours will be available for people to work. Certain tasks end up being critical, and one is expected to finish then on any given day. But with extra hours, many do stay over when they don't have to because there is added pay, or because they're really committed. A certain level of work is required to be finished each day though, regardless of if a person works one hour, or 16 hours. Anything beyond that is just getting ahead, or trying to refine things more.

The most I've ever been asked to work extra is to come in on a Saturday. While it was a "request", it was obvious it was expected. I did so, because I understood how critical it was to get done that day for the rest of the team, otherwise they would have had many more hours of work the next week.

shadowraiden2016d ago

yes it was all volentary(i worked at rockstar for 3 months over the summer period as a QA tester so i saw these guys and there normal work routines etc.
they were voluntarily doing this not forced heck some of the stuff they was coming up with wasn't even asked for. sat in a few meetings where they would come in and go guys so we may have done "this and this" when you all went home and proceeded to show it etc

i also want to add UK actually has pretty strict laws on work hours anything over 48 hours a week gets heavily scrutinised by the government to make sure it isn't forced work it may be a reason why you dont actually hear of many UK game developers for other big publishers cause they cant force them to work these kind of hours without having fines and sanctions put on them

porkChop2016d ago

Yeah, I've seen similar reports online. The average seems to be 50-55 hours, and voluntary.

+ Show (1) more replyLast reply 2016d ago
Rimeskeem2018d ago

If Rockstar can get their employees (at least half) to sign a waiver saying they are choosing to work 100 hour weeks I will gladly support them. But if such evidence is not explicitly shown I still find 100 weeks inhumane.

arkard2018d ago (Edited 2018d ago )

Read the article, it's about 4 senior staff working that much voluntarily

X-Alchemist2018d ago

"Across the whole company, we have some senior people who work very hard purely because they're passionate about a project, or their particular work, and we believe that passion shows in the games we release"

Wouldn't be surprised if being 'passionate' is how they incentivise longer hours for the rest of their employees. From what I've been reading from former RS employees on twitter, they work them like dogs.

shadowraiden2016d ago

@x-alchemist worked at rockstar for 4 periods now usually over summer time as a QA tester and no its not asked for like your implying these are people who everyone has gone home heck even they went home and then you would see them doing it at home cause thats what they like doing.

also who are these former RS employee's would love to see as the 4 periods ive worked for Rockstar have been over 7 years there actually has been very little in employee's coming and going bar the QA testers(tends to be a lot of students as it usually happens during summer period). i only heard of 3 people being fired because they essentially didnt meet deadlines(you saw them in the offices more bothered about talking to each other then actually working)

rainslacker2017d ago (Edited 2017d ago )

You don't need a waiver. Even the salaried employees are compensated monetarily for extra work. Acceptance of that is enough to make it binding.

Even salaried employees often don't sign anything about how many hours they're required to work, but it's commonly understood right around 40, sometimes you might need to do more. About the only time I've seen a number of hours stipulated was when the position required 45 hours a.week.due to the schedule.

Not sure if its passed yet, but in the US, there were new laws about salaried employees and overtime.

Cobra9512017d ago

I never received extra compensation for extra time worked. In the defining words of one of my bosses, "your time is paid for". Salaried employees, i.e., everyone in art and IT, was expected to work whatever hours were necessary to meet deadlines. These ranged from reasonable to brutal.

Baza2017d ago

1st Go actually read the article. 2nd RS doesn’t need your support.

-Foxtrot2018d ago

Backpeddling now...obviously, didn't take them long.

rainslacker2017d ago

If a quote misrepresents them, I can see why they replied. The accusatory nature of the quote cane from others who didn't do the interview.

It wouldn't be the first time that quotes were used out of context, it the person who said it meant something different than was conveyed.

shadowraiden2016d ago

not really backpeddling when the articles are misquoting if anything they could sue for libel on all these articles claiming it was expected 100+ hours a week for employee's when it wasnt. it was those employee's doing that out of there own free time because they loved what they do.

ive seen people for all types of jobs be like that heck 15 years ago i started as simple shelf stacker at a store, saw an oldish guy who loved the work(was also a simple shelf stacker) would stay behind for hours doing extra work etc these 8 hour usual shifts would turn more into 12-15 hour shifts for him as he would be there when rest of work force got there and would leave several hours after. was it expected nope never, but he loved it and was one of happiest people you would ever meet.

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120°

6 Games That Genuinely Deserve A Current-Gen Upgrade

Games such as Mad Max, Red Dead Redemption 2, and Batman: Arkham Knight desperately deserve a modern-day revisit.

thorstein8d ago

Mad Max is underrated. Such a fun game.

Cacabunga8d ago (Edited 8d ago )

RDR2 still looks astounding on PS4 Pro. i cannot imagine how it could look with a next gen upgrade.

JonTheGod8d ago (Edited 8d ago )

Probably not very different.

No idea why this article is highlighting recent beautiful graphically-advanced games and saying they need current gen makeovers. They already look better than most new releases; just compare Arkham Knight and Suicide Squad!

Yi-Long8d ago

It's obviously never gonna happen since Sony killed the game and studio, but Driveclub. Even in its current state, 10 years after release, it still puts many competitors to shame ...

Demetrius7d ago

I'm not into racing games but yeah I even looked at gameplay of that sometimes

Demetrius7d ago

Mad max ikr! Far cry primal, it amuses me how ubisoft just left ac unity hanging, sadly most of the good staff left from rocksteady while being forced to make that abomination smh

80°

Red Dead Redemption 2 Can Now Run On Android Devices, But Only Barely

Rockstar Games' open world action adventure game, Red Dead Redemption 2, can now run on Android devices, but only barely.

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twistedvoxel.com
Psychonaut8519d ago

Oh great. So glad this is a thing and not the current gen update we’ve all been asking for. /s

140°

Red Dead Redemption 2 Wins Best Game Sequel Title in BAFTA Poll

Red Dead Redemption 2 wins 'Best Game Sequel' in BAFTA poll, surpassing Half-Life 2 in a landmark victory.

Read Full Story >>
infinitestart.com
just_looken26d ago

hmm kinda out there i find red dead 2 a over hyped game i am sure there are other's out there worthy of this award.

Are we saying rdr 2 mp is better than the first one?

The cover shooting better on #2 than #1?

I mean they reused 80% of rdr 1 map on rdr 2

smolinsk26d ago

Red Dead Redemption 1 was better. A better story that's for sure but the world in red Dead Redemption 2 is fantastic. But overall yes Red Dead Redemption 2 is overhyped but with best living World ever made.

just_looken26d ago (Edited 26d ago )

Oh rdr 2 world how you leave tracks what you can do and the npc's are great no doubt

For me its the forced guns one way to play missions and the camp you can do nothing be a ass and there is no change sense none of the hunting/donating.bounty/karma etc even taking care of your horse matters. Then you got the horse inventory along with them bringing in realistic inventory but at the same time have that slomo crap pick a lane is it a wild west sim or a max payne rip off.

shinoff218325d ago (Edited 25d ago )

Plus who cares about the mp. Single player is where it's at.

I don't think it's the best sequel either. I liked it but I can see why some say it's overhyped. That's because it was. Great game still. I'd take xcom 2 as a better sequel. I'm sure there's plenty others.

just_looken25d ago

We care about mp because of gta v even if you been living under a rock you know what gtao did to gta v dlc.

Though rdr 2 mp failed it still put time/resources and budget away from the single player for a subpar experience compared to the first.

lucasnooker26d ago

Hmmm don’t know about that one myself. There’s some good sequels there….

No way last of us 2 was a better sequel than the original resident evil 2. The story of TLOU2 was a huge let down for me!

Assassins creed 2 was a vast improvement over the original and still the very best of the entire franchise imo.

Half-life 2 will always be legendary.

RDR2 is great but the best sequel ever? I don’t think so… just my opinion though I guess

shinoff218325d ago

Shoot down last of us 2 but bring up assassins creed 2. What in the world.

anast26d ago

Last of Us 2 would be mine and Dark Souls 3 has to be up there.

raWfodog26d ago

I also enjoyed TLOU2 but RDR2 edges it out for me. Both hit me in the feels but RDR2 just a little bit more lol.

anast26d ago

RDR2 is an excellent game. One of my top 10 of all time.

SimpleSlave26d ago

Sure, if you started playing game yesterday and just for this series. Otherwise? lol... No.

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