TheMoviePool: " Time and time again we look into how video games are not adapting well to film. We dive down into the cracks and explain how we would fix it. We talk about games that would make fantastic movies, (and directors that should stay away from them). However there is one key aspect people seem to be missing. Video games are starting to become better story tellers than many Hollywood movies, and at the end of that road maybe a video game will be the front runner to a film."
Death Whisperer Review: Nadech Kugimiya makes for a beefy protagonist in this horror movie that any and all thrills!
What Jennifer Did Review: Documentary navigates twists and turns of the story really well.
Anthracite Review: This Netflix thriller makes us go down several engaging roads and the twists and turns are delicious.
NOTE: Im not sure if it would be Cinema or Culture channel, and I don't think we would add game titles to the relation.
Video games easy. The added engagement that you are an active participant in a video game makes for more compelling story-telling (when done right of course)
I too have often thought on this matter. The biggest thing for me is the time. Videogames have hours upon hours of time in which to tell a story. This lends to a lot of good character development and allows the story to explore the sub-plots which only add to the main story.
But to that point, it also goes to show how good movies can be, at being able to tell captivating stories in a fraction of the time. Let's face it, even with 10-15 plus hours, there are plenty of games that don't have a well developed story or characters. It just happens. There are plenty who use that time wisely, but some that don't.
One would think that games would be better on this department since they have more time for the story to evolve but i don't think that's the case yet.
Movies, of course, jeez... This is such a stupid question!
There are some many issues with games in relation to this topic.
Take something like Uncharted, for example, where the protagonist, Nathan Drake, is presented as an adventurous everyman with heart BUT DURING GAME PLAY he's a cold-blooded killer and has superhero-esque upper body strength!!
When you're playing you are PLAYING and not aways interested in listening or watching what the characters around you are doing. You could i.e. be jumping around smashing your mates with the butt of your rifle while they discuss something serious.
Cutscenes are mini-movies and DO NOT count towards establishing a story in a game. (I think that narrative driven games like most FPS campaigns, are in fact game-movie hybrids... Even without cutscenes.)
In games, you often die multiple times which doesn't really do much good for immersion and relating to the characters.
Games aren't photo realistic yet either, so there's that too...
But the biggest issue is an intrinsic one: Game should (and some do -to an extent-) allow the player to craft his/her own story. The player would be the storyteller.