The issue of the gaming industry relying too heavily on sequels is one that has gained momentum since the mid-phases of this generation, and it hasn't died down much since then. It is rather difficult to argue against the point, what with Halo Reach, CoD Black Ops and Civilization V being released in recent months, and Dead Space 2, Gears of War 3, Crysis 2, The Legend of Zelda: Skyward Sword, Infamous 2, Killzone 3 and Uncharted 3 on the horizon (phew). This isn't necessarily a bad thing, as these games belong to revered and powerfully developed franchises. That is to say, they have always had one solid foot to stand on: it's not nearly as bad as it is in the movie industry. And while that foot can still stay firmly planted, Sir Ridley Scott (the director of Alien) and Damon Lindelof (executive producer of Lost) can now give anyone who takes that stance the finger.
Why's that? Because after Scott talked to Lindelof and discussed the ideas about the Alien prequel he was working...
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Ridley Scott did my favorite movie, Black Hawk Down, but beyond that he hasn't done much.
The movie industry by no means could give the game industry the finger though. Sequals? yeah, but they are still creative assets that are original stories and content with each game. Movie industry does this too, but they also reboot everything once it reaches 3.
I would definitely care to differ regarding Ridley Scott; his resume is quite impressive:
- Black Hawk Down
- Gladiator
- American Gangster
- Body of Lies
and a number of others. On another note though, I think that both the movie and gaming industries are sequel happy. Hopefully the Prometheus decision will help move things forward.