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CB - Resident Evil: Afterlife 3D - Review

CB - Twenty years ago, the story arc of a video game existed almost entirely as a way to structure the action. The medium itself was such a novelty back then, at least as a home entertainment console, that people were looking for the most simplistic outline possible. It was harder to multi-task back when bands like Quiet Riot existed. Plus, there were four buttons to deal with, not counting the up, down, left and right arrows. Remembering details of why Bowser kidnapped the princess and how he recruited an army of oddly-shaped henchmen and cloud villains just didn’t seem relevant.

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