IGN: Warning: Full spoilers for the episode follow...
PSN's Powers continues to suffer in the wake of the exciting Wolfe two-parter as "You Are Not It" clumsily juggled all the ongoing stories sans sense of urgency or clear direction. Both Walker and Royalle found themselves desperately wanting to talk to Wolfe, though about very different things. And the actual purpose/effects of sway still remain vague as ever, though it was hinted that - perhaps - Wolfe might somehow be able to tap into everyone who's ever used sway if he managed to get free.
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