During his keynote at the opening of Devcom today, God of War game director shared many interesting tidbits on the behind the scenes development and the making of the game.
After a demo at PAX East 2024, we sat down with Visions of Mana producer Masaru Oyamada to talk about the Mana series as a whole.
Phil Spencer is ushering in a new age for the Xbox platform, one that could be appropriately titled ‘The Multi-Platform Age Of Xbox.’ It’s begun with four games coming to PlayStation and Nintendo consoles, and if recent reports are true, there’s many more to come.
Spencer dug a bit into why he’s leading Xbox in this new direction, and how part of this change comes from Gen Z buying habits, and the lack of growth in the console market.
Lmao
“It’s not our fault Xbox fans, we have no choice, blame yourselves or the young”
I thought he said a while back it was because of AAA budgets being so bloated or something
Apparently sea of theives was a huge successful on PS so I guessed the board has seen dollar signs and that small batch of games will probably Expand
Wccftech checked out a presentation of Dune Awakening at GDC 2024. Creative Director Joel Bylos also revealed Funcom wants to polish this game before launch.
i'm glad for him, glad his vision turned out to be the best thing to happen to GOW since GOW
Ranks as one of the best crafted games of all time in my book. It does everything extremely well from combat to story to graphics to music to enemy design to EVERYTHING.
And to think, the end result is simply a masterpiece, no surprise there.
While there are certain aspects of the prototype gameplay I wish couldn’t stayed into the finished game (certain animations etc..)the end result is the complete package. Great story told with fantastic voice overs/performances/one shot camera. Fluid, fast, and brutal combat, and music that just hits so strong at the right moments.
its still kind of rough in many ways, but its fun, looks nice and people who like video game stories are drawn in. I mean for example when you get the prompt to press in the analog stick the animations can be downright wacky if close to a wall. I still liked it quite a bit, but it felt like a ps2 game with shiny graphics. I also don't get why we still have pretty much all story elements presented in a non interactive way, for me it really takes me out of the experience. But I still bought it and liked it, it was fun even if I started to want to skip much of the cut scenes after a while.
Thank goodness they were given the time and money needed to produce this fantastic game, just with all of Sony's other first party games.