650°

Sea of Thieves will charge you gold for dying in upcoming update

According Rare, Captain of the Ferry of the Damned will deduct “a small gold fee” upon meeting the greedy fella.

DarkVoyager2224d ago

Thanks Rare! Just what everyone’s been asking for.

You really put the “Thieves” in Sea of Thieves.

Abash2224d ago (Edited 2224d ago )

Barely any content, but they are rushing to put this bullshit in? The hell with this game

2224d ago
Lamboomington2224d ago

They shouldn't make balance updates because they don't have enough content in ?

itsmebryan2224d ago

What is the rush? I read the article and it said future updates I didn't see when. Did I miss the date and how much the taxes would be? Also would a game be fun with no consequences for dying?

slayereddy2224d ago

Read this and you will see the future of SoT does look very interesting: http://crewofthieves.com/se...

WilliamSheridan2224d ago

This is a good update. There needs to be a penalty for dying, or losing your ship.

UCForce2224d ago (Edited 2224d ago )

@slayereddy But the game getting bad press. I know the game have one millions players, but how long is gonna last ? Even so, MS and Rare have lack of confidence about their game. @WilliamSheridan This isn’t Dark Souls here. The game have already in bad press and put the features in it just make thing more frustration.

pinkcrocodile752224d ago

@UCForce You said Rare and Microsoft have a lack of confidence with their game.

Where did you get this alleged fact from, I'd like to see it with a source from both parties if what you are saying is true.

If not, why write it?

ShadowWolf7122224d ago

@WilliamSheridan
Yeah, there totally needs to be a penalty for dying in a game where people swarm ports waiting to grief people trying to complete quests.

doos_vd_kak2224d ago

Shloomb

Lmao, don't even try. You know very well SOTC is bland. Once again, don't even try when you know you are wrong.

IamTylerDurden12224d ago (Edited 2224d ago )

Rare needs to reassure people that content is coming and that they are working hard to fill out the game. They need to instill confidence in people that the game will improve soon. SoT has been a PR nightmare and a brutal disappointment.

Elwenil2223d ago

@IamTylerDurden1,

No, what Rare and other developers and publishers need to do is finish the goddamn game before they charge full price for it.

+ Show (8) more repliesLast reply 2223d ago
chrisx2224d ago ShowReplies(4)
Wasabi2224d ago

This is not a problem unless the developers make Gold a paid (MT) currency at a later date, if this happens I will not continue playing the game as this would be borderline criminal in my humble opinion.

I've been playing the game the past two days and I agree with the people that say the game world is a little barren, I do hope that the world will open up and new things to do will appear the further I get into it.

Having said this, playing the game with others IS fun if only for coordinating getting your ship from A to B and searching for treasure.

Fun or not, The inclusion of MT's for anything other than cosmetics in a paid for title is something I do not agree with, its fine to lose a little Gold if you die or get hit (Mario does it with coins and Sonic did it with rings) but absolutely not fine if I have to pay real world money when it happens.

pinkcrocodile752224d ago

Have they said that they would do this?

No!

So what moan about something that hasn't happened.

rainslacker2224d ago

Can't you use that gold to buy the same things you can buy through MT....which will be put in at a later date?

That was my understanding of it.

If not, then what's the gold actually used for, since the only thing to buy is ships and cosmetic items.

If I'm wrong, then I misunderstood something somewhere. If I'm not, then it is essentially doing what you say would be the problem here.

notachance2224d ago

should've also made PK players got a bounty or something when they kill a player, and it increases every time they kill someone

Atanasrikard2224d ago

This I am 100% in agreement with and really like the idea. This reminds somewhat of the old mmo Ultima Online. A PK gains notoriety for building their bounty so high and other players have an incentive for policing the game themselves.

Kribwalker2224d ago

i agree that’s be cool

rainslacker2224d ago

That is actually a good idea. Have a most wanted list, and make it so different ships can team up and hunt them down.:) . Maybe not if they kill people on the open seas, since that's kind of the point of plundering others, but if they do it withing a "safe zone" near ports and what not. Would help curb some of the camping.

Also, if they have a bounty, they get stripped of all their gold that they plundered within those port areas.

Superjudochop2224d ago

They should implement NPC Navy ships and high leveled soldiers who go after pirates who have a high PK count.

+ Show (1) more replyLast reply 2224d ago
trooper_2224d ago

Charge gold for dying?!

What the...

_-EDMIX-_2224d ago

Well it looks like we now found out why Microsoft wanted to make this game , don't be surprised when they're going to start charging people for game saves like Konami.

Atanasrikard2224d ago

So let me get this straight, people complain about the lack of consequence in the game and when Rare says they are looking in to implementing a consequence, people now complain about there being a consequence?

@edmix

Is this some sort of sarcasm and I am just not getting it?

pinkcrocodile752224d ago

@_-EDMIX-_ They didn't say they'd be charging people cash.

2224d ago Replies(3)
_-EDMIX-_2224d ago

Basically looks like Microsoft got a few ideas from Konami...

Aceman182224d ago

I personally nvr thought this game was interesting from the very first video I saw at E3, the reviews basically confirmed my beliefs about it.

Come on M$ show me something of worth to get me excited about your consoles again 😩

pinkcrocodile752224d ago

I loved the idea of the game from the first video at e3 a few years ago and have loved every minute of the scale-up and now that its live.

Thanks MS

doos_vd_kak2224d ago Show
Christopher2224d ago

If this is true, then it will be the game's downfall. Penalizing people for getting killed will only lead to people killing just to penalize others indirectly. You're only encouraging people to kill without penalizing the action of killing others at all.

And I read an article where they claimed having a brig was an anti toxic behaviour tool. Nope, they just allowed people to jail up anyone they want to further grief them. It's only adding to the toxicity.

Wasabi2224d ago

@Christopher

"Penalizing people for getting killed will only lead to people killing just to penalize others indirectly"

A fix for this would be to label pirates that kill other pirates as "Wanted" and increase the penalty wanted pirates pay upon death.

This penalty could be in the form of a timed bounty put on the players head (paid from their own resources) , an increased respawn timer if killed in wanted mode or by simply increasing the damage taken when 'wanted' from non wanted pirates, increasing in increments for each pirate killed in order to discourage repeated griefing.

This would add an element of risk Vs reward to would be griefers and discourage antisocial players from doing this too often.

Wanted pirates could be highlighted on the map (in a similar way to the divisions rogue mode) to encourage other groups to hunt them down, this would also bring a new dynamic to the game for players wanting to not only hunt for treasure, they could effectively become bounty hunters as UC force suggested, these bounty hunters could also come in the form of powerful NPC's similar to GTA's high level police/ military forces.

"And I read an article where they claimed having a brig was an anti toxic behaviour tool. Nope, they just allowed people to jail up anyone they want to further grief them. It's only adding to the toxicity."

Agree with this, it already is a bit of an issue, I'd read a couple of articles now saying the same thing.

Christopher2224d ago

***A fix for this would be to label pirates that kill other pirates as "Wanted" and increase the penalty wanted pirates pay upon death. ***

This could be a fix, but no developer has ever implemented one that actually works. The Division had similar, but it was actually used to grief players even more by having groups of people slowly whittle down your health without killing you to a point where the only thing you could do is kill them or die. And if you killed them, you were the bountied person, not them. Add to that that groups with 5m bounties on their heads laughed it off because they knew people would come to kill one of them and they'd just slaughter them as a group, but keep the one person as the killer.

The problem with FFA PvP is that players are smarter than any limited construct of penalty. You have to up the penalty and make it truly unfair for it to work, but developers don't think about penalties because they don't want to discourage gamers directly but they're perfectly fine with players discouraging other players.

Wasabi2224d ago (Edited 2224d ago )

@Christopher,

Agree with you for the most part,

In my opinion one of the main problems with the Divisions dark zone was the channeled entry and exit points into and out of the area, this and the requirement to extract loot at specific places on the map, much of this would be negated with the more open world nature of sea of thieves, especially if something along the lines of what I suggested was implemented.

Another issue was the Divisions weapon and gear meta, SOT is far more simple in this regard so things 'should' be more even across the board.

I agree that its a difficult one to implement, what I suggested was nothing more than a vision and clearly not a detailed proposal of how to right the issue, but I think implementing a 'wanted' level and using the suggestions I made would be a good starting point to remedy the problem as well as providing another dynamic to the title, something that speaking from my limited experience of playing, the game definitely needs.

rainslacker2224d ago (Edited 2224d ago )

Any penalization on killing others would have to be balanced, since PVP is part of the game. On the open seas, it doesn't make much sense to penalize others, since plundering others is part of the game.

But having a penalty if those people are in a "safe zone" near ports and stuff would probably help curb some of the camping in those areas.

OTOH, with enough people, you can easily have enough people who will still not care, and will still do it, so penalizing them immediately in those areas couldn't hurt.

Balance though. I'm sure those who play it enough will give feedback, and someone will likely come up with some good ideas.

They could even add a quest mechanic where groups of pirates can team up to hunt down those who are more wanted than others.

Otherwise, yeah, the players tend to always find a way to buck the system. A lot of PVP servers on MMO's can be annoying even with balance...because there really aren't any stiff penalties....and if you have enough people playing, you'll have enough people who enjoy annoying others.

Christopher2224d ago

***Otherwise, yeah, the players tend to always find a way to buck the system. A lot of PVP servers on MMO's can be annoying even with balance...because there really aren't any stiff penalties....and if you have enough people playing, you'll have enough people who enjoy annoying others.***

What I find interesting about MMOs, and then games like Sea of Thieves is the priority given to PvP content when those MMO special servers are always the least populated by massive margins.

Honestly, why people are doing more of the RvR concept from Dark Age of Camelots amazes me. It's so simple of a concept, but developers shy away from it for just FFA PvP regions which then results in over 98% of game populations sticking to just PvE with battlegrounds/dueling being the only other option.

+ Show (2) more repliesLast reply 2224d ago
DarXyde2224d ago

Could you imagine if a Souls game took your souls as payment for revivals and you could purchase more?

Either no one would beat it or shortly after you do, your electricity gets cut off. money had to come from somewhere...

rainslacker2224d ago (Edited 2224d ago )

MMO's can be made or broken with a good "living economy". Just like in the real world, people work to get "money" so they can do the things, or buy the things they want/need for in the game.

From what I've read of the SoT economy, it seems all centered around buying cosmetic stuff which doesn't do much except to customize your character. No perks, no advantages over other players/NPC's. That isn't really a living economy....that is the same model that many mobile F2P games employ to make them a grindfest, and entice people to buy micro-transactions.....which will come to SoT at a later date. AFAIK, there's no trading system in place, just a pillage NPC areas, or plunder other players so they just have to grind more. This kind of thing puts the newer player at a disadvantage, which only further causes the "economy" to become unbalanced, and the long term players which are good enough to accelerate their way to get everything they want, just become bored quicker.

Having it where people lose money if they die is more of a disadvantage to the new player than it is the old...particularly if Rare doesn't fix the camping issue that seems to already be happening.

The only reason I can see taking gold from the players in a game with no meaningful in game economy is to make them want to purchase things more....thus push MT.

+ Show (9) more repliesLast reply 2223d ago
zb1ftw7772224d ago

And then you'll be able to buy gold with real money.

joab7772224d ago

Last thing it needs is a reason not to play.

UCForce2224d ago ShowReplies(7)
PhantomS422224d ago

lol wow punish the players when the combat is trash and you die because of BS while grinding for gold for hours and only getting a couple hundred when nearly everything costs 10+

It's like they don't want to keep the small player base they have.

nowitzki20042224d ago

LOL it is trash. Its sad when you wish the combat was more like Skyrim.

mark_parch2224d ago

@PhantomS42
I'm not defending the game but you can easily get about 5000 gold in a few hours and that's on the early level quests. I'm pretty sure when you reach the phase 1 end game and get access to the secret cave with new legendary quests you will make a lot more gold. not sure why people thought they would be able to a large amount of gold after a few days. with regards to losing gold for dying I think it will improve the game, I'm hoping it will help people team up instead of fighting at every chance.

AmstradAmiga2224d ago

Agree with everything you said.

GTA has been deducting from your in game wallet each time you are "Wasted" for years. People just love jumping on a hate bandwagon.

Rachel_Alucard2223d ago (Edited 2223d ago )

@Amstrad
And GTA:O is a much worse game for that very reason. The game is nothing but griefing nonstop and the content updates require millions to participate in but the you can't get anywhere near that amount without abusing car reselling. If you run the missions you'll die more then you gain, plus having to buy ammo all the time. The way they developed GTAO makes me fear for Red dead online's setup. Not even talking about the shark card stuff but just how the game activley fights against you making progress.

2224d ago
ILostMyMind2223d ago

They want you to pay $$ for something you can not afford with gold. It is so in all f2p games.

+ Show (1) more replyLast reply 2223d ago
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220°

Could Helldivers 2 Be PlayStation’s Sea Of Thieves?

Opinion: Why Helldivers 2 and Sea of Thieves, despite their obvious differences, are very much the same for PlayStation and Xbox

Read Full Story >>
gamersocialclub.ca
Magatsuhi4d ago

Tired of these MS fluff pieces. Sot does not come close to what hd2 does.

danno_omen4d ago

You should probably read the article then, I wasn’t comparing the actual games

Cacabunga4d ago

How can it be PS sea of thieves when SOT is on PS5? Were you just in a hurry to write something??

4d ago
MrNinosan4d ago

Make a less click baiting headline next time, and people might read bwfore judging.

z2g3d ago (Edited 3d ago )

people don't understand nuance or abstract thought. they just hear two games and decide they like one better than the other so the one they don't like can't be anything close to the one they like. I get that you are speaking in a larger context, not a direct comparison. it could be a huge community building game that has a long burn that could also extend to other platforms and or be cross platform. it could be like sea of thieves in that regard etc. never mind the knuckle draggers on this site. its impossible to have a reasonable, objective conversation here.

+ Show (1) more replyLast reply 3d ago
redknight804d ago

I know the headline is a bit bonkers but it is otherwise a good read apart from that.

InUrFoxHole4d ago

Lol you didn't read it. It's just suggesting that it would be beneficial for gamers if HD2 came to xbox. Like sea of thieves did. Don't get in your feels over it.

Magatsuhi3d ago

Its a click bait article. It benefits only xbox to bring a successful game to their failure of a console.

InUrFoxHole3d ago

Lol you big 😠 😡. Just wait till the showcase!

GamerRN4d ago (Edited 4d ago )

Yeah, this site just constantly has so many positive Xbox sm articles, I'm tired of them also... 🙄

z2g3d ago

what a surprise, more basic thinking from basic gamers. the comparison it could be a huge community building game that has a long burn that could also extend to other platforms and or be cross platform. it could be like sea of thieves in that regard etc.... sorry thoughts get more abstract than what your brain can seem to handle

Sonic18813d ago (Edited 3d ago )

Well Helldivers 2 might be releasing on Xbox in the near future

https://n4g.com/news/259589...

+ Show (3) more repliesLast reply 3d ago
Tody_ZA4d ago

I think Helldivers 2 could be PlayStation's Helldivers 2.

Elda4d ago

PS5 gaming console exclusive Helldivers 2 is Helldivers 2 & nothing else.

4d ago
Show all comments (55)
100°

Sea of Thieves on PlayStation 5: the next big Xbox multi-platform game tested

Sea of Thieves stared off life as an Xbox exclusive, growing over time into a genuine hit with a large, committed community. Now, in an effort to increase its audience still futher, it's become a key part of Microsoft's multi-platform push.

Read Full Story >>
eurogamer.net
Einhander19723d ago

So, no one wants to talk about how the PS5 outperforms the xbox version in multiple ways, huh?

purple1013d ago

Draw distance better / shadows better

Also he calls most ps5 “oddity’s” and uses the term “not sure why this is happening” a lot

Ps5 is just more powerful, those 2teraflop difference and Xbox fanatics saying world most powerful console, is worth zip- zero

330°

Sea of Thieves Welcomes 40 Million Players

Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"

Read Full Story >>
seaofthieves.com
darthv727d ago

Garrr... more people to walk the plank and send to Davey Jones locker.

would have been funny to release this on talk like a pirate day.

aaronaton6d ago

I nearly died from cringe reading this...

coolbeans6d ago

Ye wouldn't be any fun on the high seas!

Obscure_Observer7d ago ShowReplies(4)
TrueRican697d ago

I pre-order the premium edition for my PS5 today

Crows906d ago (Edited 6d ago )

40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.

Gamingsince19816d ago

You don't get numbers like that from MS mouth pieces, they just like to say stuff like "this game was looked at 129 million time, the biggest amount of people browsing a game of this genre on xbox gamepass ever in the last 3 weeks compared to before gamepass was out (small print only 2 million bothered playing longer than 20 seconds and only 100 people are playing it concurrently)

It's all smoke and mirrors

nibblo6d ago

There are usually around 10,000 concurrent users on Steam not counting Xbox or PS but really it doesn't matter as long as there are enough people on the servers to play which there always were and will be for a long time now with the PS players coming on board. Same goes for how many people bought it and how many are on GP, we aren't the accountants of these console companies so why would we care?

Hofstaderman6d ago

Reporting on MAU stats is very misleading. Other companies publish units sold, MS cannot or will not due to Game Pass. We all know that their prior startegies have not panned out so now they have to actually sell games on other consoles. In any case, SoT is doing impressive preorders on PS5 and will very likely motivate Satya to release more games other than the four indicated games on their competitor's consoles. Take note Phil is radio silent....

Jingsing6d ago (Edited 6d ago )

Yeah Microsoft would tell you the start menu has had 1 billions clicks on Windows 11 to let you know it is beating Windows 10 when the reality is something else. 10,000 concurrent steam users is enough for me to extrapolate there aren't millions playing this on console either. Lets not forget the motivation to bring this to PS5 is already an admission of poor player count. I'd prefer it is Microsoft would just say nothing when it comes to numbers as it makes them look stupid while trying to make everyone else look like an idiot.

+ Show (1) more replyLast reply 6d ago
Abear216d ago

40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.

Christopher6d ago

PC is the market with the most competition for these type of games as well, so it's actually easier to break in on consoles where these games aren't as prominent.

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