God of War Director Cory Barlog follows up on Visceral Games' closure and the change of the studio's Star Wars game into a less linear experience.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Go Cory!
I’ve heard this “linear is not the future” mentality from too many devs and even from MS. It’s about balance between story and MP.
There’s a reason that devs and companies that have this mindset do worse overall.
Hopefully the notion of “every game has to be open world to be good” is finally dying. We have a plethora of genres and styles for a reason: so we don’t stuck playing the same crap over and over. Open world games are great in their own right, but games that focus more on linear story and character development are also great. TLoU is fairly linear, and is one of the best games ever created.
Sony and it's studios are pretty much the last stand for the old style of gaming.
(Nintendo too but they are doing there own thing)
I love linear games