470°

Xbox One X’s 4K Resolution Has No Impact on CPU, GPU Allowed Increased LOD And More Objects – Dev

World of Tanks technical director offers his thoughts on the console's CPU.

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gamingbolt.com
4Sh0w2397d ago

Better Optimization is always welcomed:

“We’ve actually found the CPU and GPU improvements to complement each other quite well. Increasing the resolution from 1080p to 4K uses much of the additional power of the GPU but has basically no effect on the CPU. With those extra pixels available to display fine detail, though, we’ve chosen to extend our LOD ranges so that more objects render in the distance. That kind of change has CPU cost that is a good fit for the improved hardware there.”

2397d ago Replies(7)
Asuka2397d ago

well no duh. upping the resolution to 4k will put stress on the GPU not the CPU. If you wanted to tax the CPU try playing your games at lower resolutions such as 1080p or 720p. GPU spits out frames faster than the CPU can call for the next one xD.

Rude-ro2397d ago

So this for non taxing CPU games then right?
I mean, there are already confirmed dynamic resolution games, most of them are bigger AAA games... so what about those games? What stops the native 4k resolution?

Babadook72396d ago

Yup. I said this for years. Resolution is determined by gpu not CPU. That's why the new consoles feature impovents to resolution as the main focus. Frame rates are far less common as they require cpu also.

+ Show (1) more replyLast reply 2396d ago
AizenSosuke2397d ago

Good optimization = better games

_LarZen_2397d ago

Image how games could look on PC if developers optimized just as much as some devs do for console games. Instead it's just raw power and sloppy code in most cases.

B1uBurneR2397d ago

Buy but but my Gtx 1080ti eats blah blah blah ..closed system biatch

spreadlove2397d ago (Edited 2397d ago )

I wouldn't call that sloppy code. Would you like to optimize for the myriad of CPU types out there?

It is a matter of not practically possible. The price for freedom on PC for the hardware is lack of optimization.

Darkwatchman2397d ago

Developers simply can not optimize for PC on the same level that they can on consoles. Even if pc's were all that existed instead of consoles, the multitude of GPU and CPU configurations(including the same GPU but one has more or less ram which is not something to be taken lightly) would make it incredibly unviable to optimize for specific hardware configurations.

rainslacker2397d ago

On PC the dev doesn't write directly to the hardware. Even with the new low level API's in Vulkan or DX12 they still write to a software layer which then communicates what is needed to the hardware.

While it is possible to optimize this code, it isn't the same as optimizing the code to the hardware itself. Basically, there is only so much that can be done because the API that handles hardware calls at a software level can't be bypassed enough to really get to the meat of the optimization.

This is why PC's can sometimes seem less efficient. There is really no way around this on a system with an operating system which doesn't allow direct access to the hardware due to the need to keep everything stabe within the operating system itself.

Back before DirectX, writing directly to hardware, or writing specific drivers for the hardware on various systems wasn't uncommon. But it was just a mess in terms of compatibility, and took a lot of time which kept the optimization process to a minimum because the more optimization that was done, the fewer systems that could run the code itself.

2397d ago
_LarZen_2397d ago

Yeah sloppy was not the best word to use in this case. Unoptimized.

+ Show (3) more repliesLast reply 2397d ago
cellfluid2397d ago

If thats the case then why do frames drop with higher resolution?? Lol

WilliamSheridan2397d ago

No disrespect, but this question answered itself. The answer is because GPUs have limits...

bluefox7552397d ago

The CPU in Xbox One X maxes out long before the GPU does, this is what's called a bottleneck. This absolutely impacts performance.

Christopher2396d ago

Memory is usually the issue of frame drops on the GPU, not the ability for the GPU to process it fast enough.

As far as CPU, there are physics processing that is increased in detail as resolution increases, otherwise you get blocky particle effects. Those would affect frame rate from the CPU if it isn't GPU bound.

Cobra9512396d ago

True, but the CPU still needs to figure into feeding the GPU the data. Even with direct system-memory access from the GPU, the CPU is going to have to do some significant work in setting up buffers, decompressing assets from the game image on the fly (no sizeable game's graphics fit in RAM all at once), and probably even some side stuff related to rendering. (Your mentioned particles, as a possible example.) Quadrupling that load will impact performance to some degree--has to.

Still, I do agree that increasing GPU performance and memory to match the increase in resolution will go a long way in handling the extra load transparently.

Einhander19712397d ago

Totally agree if PC games were optimised as much as consoles games, PC gamers would be happier but yes raw power sloppy coding.

OpenGL2397d ago

Not really true anymore with modern games. Forza 7's demo generally runs better on PC in DX12 than equivalent Xbox One X hardware.

Fishy Fingers2397d ago (Edited 2397d ago )

You know you s*** better than me, no denying that. But not sure I agree with you. It’s much better admittedly (than it was and improving). But when you consider what they can still squeeze out of the OG (and updated) consoles it be hard to see matching anything like that price/performance (optimisation) with your PC.

But me personally, I’m happy to pay a (pretty big) bit more too get a bit more.

zerocarnage2397d ago

Impossible, optimisation is always better. That's why these asset demanding games are running bad on even the highest quality pc's because they are free no optimisation and pc can utilise the power, that is not calling games running better, looking better yes..

ProjectVulcan2397d ago (Edited 2397d ago )

They won't believe you but you can genuinely get 4K 60FPS with ultra settings AND MSAA on a GTX1060 in the Forza 7 demo.

That's a midrange video card that is like 14 months old.

I said several months ago when Forza 7 tech was shown on X1X that this would be the case and nobody believed me. Well sorry, but I'm right again.....

NXFather2397d ago

Well, that is only because big companies are not primarily or even hardly putting the hollywood budgets on pc exclusives or even timed exclusives.

Cobra9512396d ago

In a perfect world, you would be correct. Console games can be optimized to the metal--directly to the fixed hardware spec. But are they? They used to be, when the hardware was more primitive. Now that consoles are basically PCs dedicated to closed-environment gaming, I doubt it. They run through an (optimized, but still present) abstraction layer, like DirectX or Vulkan. Economics have to figure into maintaining the code as portable as possible.

I'd be very curious to find out exactly how much more efficient the console HAL code is, compared to the more hardware-flexible equivalent on PC.

ziggurcat2397d ago

"Xbox One X’s 4K Resolution Has No Impact on CPU..."
- Captain Obvious

---

GPU handles resolution to begin with, so I don't see how the CPU would affect anything like this anyway.

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60°

Stellar Blade X NieR: Yoko Taro and Hyung-Tae Kim on How Their Blockbusters Inspire One Another

IGN: "We talk to Yoko Taro and Hyung-Tae Kim about the ways that Stellar Blade is inspired by NieR: Automata, comparisons between EVE and 2B, and much more."

320°

Final Fantasy 7 Remake Part 3 Expected to Release Around 2027, Says Square Enix

It's fairly common knowledge that Final Fantasy 7 Rebirth enjoyed a relatively smooth development cycle, owing to the fact that Final Fantasy 7 Remake's team was largely kept intact, and the first game had obviously laid the foundations in terms of visuals and gameplay systems. It took Square Enix around three years to craft Rebirth, and it expects the same kind of timeline when it comes to the third (and final) title in the trilogy.

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pushsquare.com
lucian2293d ago

Soooo long. Sigh lmao gonna be a long long wait.

Cacabunga3d ago

Yes but better they take their time with such game. A good argument to get PS5 Pro

Sonic18812d ago

The PS6 might be out by then

Cacabunga2d ago (Edited 2d ago )

In 2,5 years? No way .. Pro will be around for at least 2 years..

RaidenBlack3d ago

Might be an unpopular opinion here, but I wish the remake was a 2-parter not a 3-parter.
Die-hard fans will disagree and I get it but ... I think they're stretching the project abit too much imho.

lucian2293d ago

considering how much story is in the original, i think it's fine. Everything is very well elaborated and the connection to those characters are much greater thanks to it. Like, i like seeing tifa and aerith as best friends for example. the fact the first 2 games in this trilogy basically only covered the first disc of the original is kinda crazy tho lol

Becuzisaid3d ago

@lucian That first disc was a whopper though. I don't remember the second being as long, and the third is basically just the final dungeon.

I'm glad they did 3 games. The first 2 have been absolutely phenomenal. Looking forward to the Weapons (the real ones) waking up and attacking, the underwater exploration (they set that up pretty good with the lore of Under Junon), and finally Cloud's big reveal. It'll be real interesting to see how they handle the repercussions of Cloud's behavior from Rebirth and what he's going to do in Part 3. Like the party should realistically just abandon him for being such an a-hole, and after what he did to a Tifa. They really played up the whole Sephiroth mind control thing in Rebirth. They really need to nail the emotional payoff to that. Hope it's not just swept under the rug by the party and just move on post Lifestream.

-Foxtrot2d ago

Also 3 games and then a Crisis core remaster

Then god knows what else

It’s overkill

I’d under the trilogy if they lived up to their excuse about it being about expanding the lore. Like they said the first game would heavily expand the lore of Midgar through side missions but the side missions didn’t do that at all, they were all pretty generic. Felt like a bad excuse to justify 3 games.

-Foxtrot2d ago

Least we have a potential date

Although now I’m just thinking

“Damn 3-4 years to see if we’ll ever get a FFVIII remake next”

VersusDMC2d ago

Apparently there is a IX remake getting made. You need that to come out and be successful before a VIII remake is even possibly green lit.

But if you're thinking the FF7REMAKE team is making a FFVIII remake after part 3...that is not happening. They are definitely making a new FF after.

-Foxtrot2d ago

Well apparently IX is coming first because the VIII team are working on the VII remakes

So if they get finished then hopefully they will work on VIII next

You say it won’t but I’m hoping they will…just something less ambitious

TheEroica2d ago

Yikes.... Sales are already lower than expected for the sequel. Third game is gonna be lower....

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GoodGuy093d ago (Edited 3d ago )

I really think it should've been just one game or two at most, kept to the simple turn based combat, and no crazy changes to the story. But it's whatever. I liked rebirth but man was it bloated with so much unnecessary and repetitive stuff. Square is really betting their money on the remakes. I do admit the remakes have been the only mainline ff games Ive actually quite liked since probably 10 lol.

Lexreborn23d ago

I don’t feel like it’s bloated, it’s more or less all the same content that was in the original for mini games but they expanded everyone’s narrative better.

I am glad they expanded even on the characters that came in later games that wasn’t in the original. It’s a weird position we keep putting devs in when one moment we say give us a complete game with tons of content. They deliver said content and then we treat it like it’s overwhelming or to much.

Crazy part is you could just focus on the story and do none of the “bloat”. Gamers really seem to never be happy when you look online forums

rambot892d ago

Wouldn’t make sense financially. 1 game would involve a mammoth amount of development time and a gamble to say the least. Making one part of the game and seeing if it makes $$$ gives reason to justify making a part 2 and 3 and make more money too.

OtterX3d ago

That's pretty crazy if you think about the 2005 PS3 tech demo that started this all! I'm not sure if they ever intended to remake the game at that time, but the fan outcry for it was so incredible that it eventually became a reality! Now imagine all of the fans who have died waiting for this. :\

GamerRN2d ago

That's how you turn an 80$ game into a $240 game

jambola2d ago (Edited 2d ago )

Which game is 240?
You must've bought from a bad scalper because I got both games for normal price each

GamerRN2d ago

How much did each part cost?

Lionsguard3d ago

I mean not too surprised, they already have most of all the assets already made. I just hope it's UE5 and they crank it to 11 and finish strong. I also hope they go back and upgrade Remake and Rebirth to UE5 too. BUY THE DAMN GAME PEOPLE!!

franwex3d ago (Edited 3d ago )

For all the complaints about GAAS and same thing getting released every year. It’s almost dumb that gamers here don’t support a game like Rebirth.

MrNinosan3d ago

Rebirth is selling great and is supported. Don't worry.

MrNinosan3d ago

It won't be UE5.
If that wad the case, we wouldn't play it in 3 years.

Becuzisaid3d ago

And it would likely play like trash compared to the first 2, at least on PS5.

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90°

Josh Sawyer, Pentiment Director, Comments on Industry Burnout Issues

Josh Sawyer tweets: "I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.

As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected."

anast4d ago

Typically burnout comes from abusive management.

N3mzor3d ago

"Flood has replaced the faulty dam as the primary hazard of the valley"