The Legend of Zelda: Breath of the Wild's Art Director stated that the team prioritized improved response (frame rate) over making the game prettier during development.
This is probably the closest Nintendo will get to acknowledging the graphics downgrade from the original E3 2014 trailer.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Can't believe we are still experiencing graphics downgrade in 2017! Is it so difficult to just show a video of what the actual gameplay looks like before release? Still the looks pretty anyway.
I really love the art style of BoTW. It has stunning looking vistas oozing with atmosphere
I'd much rather Nintendo focus on frame rate in the future rather than what the game looks like. Zelda runs at a stable frame rate (for the most part). I'd hate to see how it would run if the game looked better.
Yeah but the game still suffers from massive drops. Just do a jump attack when fighting two tall demons, the game freezes for a second.
And you couldnt achieved that on a cel shaded game in 2017 after 4 years making it. Imagine the work if it wasnt cel shaded game to get 30 locked frames.