During a panel at PlayStation Experience in Anaheim, presented by Sony Interactive Entertainment, Worldwide Studios President Shuhei Yoshida mentioned a few interesting details about upcoming games, and the PlayStation ecosystem in general.
Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.
If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.
But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry
So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!
Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.
"The company was unable to focus enough on its main hope"
Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.
Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.
Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.
Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.
Announcing release dates at a later date when they are more certain sounds good, but I do hope they keep announcing games relatively early because I like to know about them in advance and learn more about them while waiting for the game to come out.
Its easy.
Just try to announce new games 12 months before they launch, not 2+ years before we can play a game :-)
Why not just announce them 6 months before launch for already established IPs and 12 months for brand new IPs
So the already existing IP would be shown off at E3 for a holiday release and then the brand new IP would be announced at the PSX the previous year.
I mean did you see the hype when that Fireflies logo appeared on the Stop sign in the Last of Us Part II trailer. People knew straight away what it was and I'm sure people would be able to get hyped with limited footage in 5-6 months.
Except PS4 gets so many games so often compared to its competion that it doesn't really matter much to me. When you're getting oodles of games to play through every month I can tolerate if a newly announced title is a long ways off.
It only really affects me if there's a noticeable drought on the system.
Horizon Zero Dawn is one of my most anticipated games for next year, but theres one thing that concerns me. The game is suppose to release in late february/ early march but I just saw the panel on psx where Yoshida attended talking bout the show andre their big games. And when Colin asks if their confident in the release date for Horizon, IT appears that hes kinda avoiding to confirm it, he answers in the lines of: " All I can say is that its av beautiful game and he loves third person action games and likes the rpg aspect and is looking forward to when the game releases. Maybe im putting too much into this but it has me worried, why not just confirm it? I smell another delay, Hope im wrong tho