670°

Yoshida: Sony Will Be "More Cautious" Announcing Release Dates; Talks Learning From Mistakes & More

During a panel at PlayStation Experience in Anaheim, presented by Sony Interactive Entertainment, Worldwide Studios President Shuhei Yoshida mentioned a few interesting details about upcoming games, and the PlayStation ecosystem in general.

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Nyxus2693d ago

Announcing release dates at a later date when they are more certain sounds good, but I do hope they keep announcing games relatively early because I like to know about them in advance and learn more about them while waiting for the game to come out.

Kryptix2692d ago

I remember it was gaming magazines, in particular for me, Game Informer, that told me about upcoming games, especially those that are very early in development, with the release date TBA.

I actually don't mind not showing a date or an exact date for those games. As to me, the feeling of reading a game in progress is almost exact, but instead of just pictures with a description for me to imagine, I can really see a little "sneak peek" in video form. That right there really covers so many things, even for a short video as I can really absorb the environment, the motion, the progress of the engine in use for facial expression, and so on.

I'm sure that there are people who would rather see the game revealed a year or half a year before release date, but for trusted developers like Naughty Dog or Kojima, who you know can deliver what is being seen and at most times better, it's a treat to get that insider type look and be excited for that huge upcoming project.

I get itchy and scratchy, yea, when a game with it's title revealed is confirmed in the works, but we get nothing. I'm looking at you Mass Effect: Andromeda, with those, "EA: The New Mass Effect is Looking Sick So Far!" articles. Still, I'm glad that that game is meeting what they were initially hyping it up to be.

Nobody can hate that TLoU 2 preview, that's real talk and I'm glad Sony is taking that pre-caution not to release dates early. Let it be done when it's ready, but I also don't mind a delay to make it better as new cool ideas or improvements are always welcomed.

UCForce2692d ago

Yeah, it is something that I want.

Muzikguy2692d ago (Edited 2692d ago )

I actually would like them to not announce games too early. I like to know what's coming and all but I'm not big on looking too much into games. I hate ruining surprises and feel like the experience is much more enjoyable when I don't know much about the games. This also keeps my expectations in check and hype low

They really should be more cautious about announcing dates. Strange they wait until now to feel this way

Antnee5342692d ago

See that's why you see the initial trailer then keep away from the subject I did An awesome job on not spoiling anything for myself with ff15

Muzikguy2692d ago

I do that. It's just most people b!tch and moan until they hear more info and then ruin the game. I don't read into that stuff. FFXV I was on media blackout. Same with MGSV. Will be for Death Stranding and RE7 and Horizon Zero Dawn too

Thatguy-3102692d ago

The thing I've noticed specifically with Sony games is that they announce a game with no release date but as time goes by they update us through the process of it with devs diaries and what not.

wsoutlaw872692d ago

I like how they are handling it and it makes sense. I would like a rough estimate on games like the last of us pt2. If they said something like "early 2018" or something along those lines, we would know more about what to expect

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Hoffmann2693d ago (Edited 2693d ago )

Its easy.

Just try to announce new games 12 months before they launch, not 2+ years before we can play a game :-)

Nyxus2693d ago

Nah, I'd prefer to know a bit longer in advance, it's nice to stay updated over the years and look forward to the game. Following the game industry for years I've learned to wait and be patient, and it makes it all the more special when you can finally play the game.

rezzah2692d ago

I agree, I don't attach every minute of my life to a single reveal and bits of information.

I enjoy it and move on until it releases.

Nitrowolf22693d ago

The issue with that is developers don't know what can happen in those 12 months because while yes they do have titles that don't have a release date the ones that do typically end up getting delayed

game4funz2692d ago

That isn't an issue. That's acceptable.
What is unacceptable is announced no a game 2+ years before it will be released...thats like a strip tease without getting anything else... Youre left blue balled.

_-EDMIX-_2692d ago

@game- his point is still valid how do you know it will be complete in 12 months after its announcement?

Games are dynamic, anything could change in those 12 months.

You guys are also asking a company to hold on to a release date iron clad come hell or high water.

No.

You cannot simply predict when a piece of software will be done or a year out. The development cycle is dynamic for a reason things change often.

Lots of game companies one more time to Market their game and that's up to them especially considering new intellectual property.

game4funz2692d ago

Yes this is much more like it... Who wants know about a game and how great it will be but then wait 2+ years to play.

I'm a gamer. I want to know about a game and then play the game.

Here's an idea... Wait to announce a year before release or 6months.

_-EDMIX-_2692d ago

Easy? For who? That's pretty risky financially you're not talking about small budget titles here, games that could cost up to 80 million.

In a perfect world, sure...

Let's stick to reality here, not many can risk their whole business doing that.

Muzikguy2692d ago

Why not announce a game like FF Versus 13? That way they come out 10 years later! 😄

That's a joke btw

Tumaras2692d ago

Yep, and there are plenty of examples where super-long lead times were a mistake now to know that to be the case. No Man's Sky is the most recent one, but there are plenty of others. These long-lead times for marketing started with some really big movie releases like Star Wars Eps 1-3 where they started doing a year out (which before then it was usually 3 months lead time at most). And studios started doing it for all sorts of even more middle-of-the-pack movies. Somewhere along the line it crossed over into games, and stretched to 2+ years lead time.

It doesn't build hype to do release news that far out. In fact it's actually a huge negative because expectations end up being set impossibly high. Also, game direction changes during development which can lead to major fan disappointment when a feature planned/promised earlier in development ends up getting cut. Again, NMS is the poster child for that. Or maybe even gfx are toned down from early release trailers to reach console framerate minimums (ex. Watch Dogs, The Division).

6 months is plenty enough to build hype for pre-orders, show a game at E3 and be out that year or holiday season. Maybe a year max if it's a game out the following Spring. More than a year out, and they shouldn't be marketing it yet. In fact they're better off not telling the competition what they are working on and have planned. Because competitors will time DLC or other game releases on top of them just to crush their sales. Blizz did that to both Guild Wars 2 with wow patch content, and to Battleborn with Overwatch content and free weekends.

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-Foxtrot2693d ago

Why not just announce them 6 months before launch for already established IPs and 12 months for brand new IPs

So the already existing IP would be shown off at E3 for a holiday release and then the brand new IP would be announced at the PSX the previous year.

I mean did you see the hype when that Fireflies logo appeared on the Stop sign in the Last of Us Part II trailer. People knew straight away what it was and I'm sure people would be able to get hyped with limited footage in 5-6 months.

Gaming_Cousin2692d ago

I personally would love a release on the same day it is announced therefore there would be zero spoilers and zero bias from fanboys, reviewers, haters, die hard fans etc. But this is something that is highly improbable since no major AAA game has tried it. Imagine the hype that would come out of Playstation Experience if they announce The Last of Us II and then have it available on that day. People would go nuts.

Outside_ofthe_Box2692d ago

Would never happen because of the amount of money you'll miss out on had you announced it several months earlier and gave it a marketing push.

Only way I can see something like this happening is with a publisher that doesn't care about money or with a developer that publishes their own game and has the popularity to still move a million units without marketing at all.

Would be cool if it happened though.

_-EDMIX-_2692d ago

Lol no.

If a company wants to Market their property long-term to gauge interest for investors, that's up to them, this is an expensive Hobby.

You seriously think a lot of companies are eager to risk their entire company on a game being marketed for six months?

Are you insane? People kept asking what the division was even months prior to its release... people were even still confused that it was an MMO. Yet you want 1 year?

Ummmm no. Developing games is just too expensive to ever seriously think that makes sense financially for any company. you're asking them to risk a significant amount simply because you're impatient

Yokan2692d ago

Wow, for once, I agree with you.

PhoenixUp2693d ago

Except PS4 gets so many games so often compared to its competion that it doesn't really matter much to me. When you're getting oodles of games to play through every month I can tolerate if a newly announced title is a long ways off.

It only really affects me if there's a noticeable drought on the system.

Nyxus2693d ago

I feel the same way. As long as there's always enough to play, I don't see the problem.

Aloy-Boyfriend2693d ago (Edited 2692d ago )

That is how it should be and had been until Fallout 4 suddenly made everyone anxious about this. When Sony did it with LBP3 no one cared enough.

game4funz2692d ago

No. The problem was evident... And fallout 4 just proved it was possible to all those gamers who thought announcing games 2+ years before release is ridiculous.

_-EDMIX-_2692d ago

@game- no that simply proved Bethesda can released fallout that way.

Fallout 4 still released with bugs

Three years before release its simply reality for some games, some companies do not have the finances to Simply keep a game secret through its development they need to have a long-term marketing push.

game4funz2692d ago

Competition has nothing to do with these great games.... Who cares about the competition when it comes to releasing games.

The competition is other games not platforms.

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Hallgeir2692d ago

Horizon Zero Dawn is one of my most anticipated games for next year, but theres one thing that concerns me. The game is suppose to release in late february/ early march but I just saw the panel on psx where Yoshida attended talking bout the show andre their big games. And when Colin asks if their confident in the release date for Horizon, IT appears that hes kinda avoiding to confirm it, he answers in the lines of: " All I can say is that its av beautiful game and he loves third person action games and likes the rpg aspect and is looking forward to when the game releases. Maybe im putting too much into this but it has me worried, why not just confirm it? I smell another delay, Hope im wrong tho

ThatGuyDart2692d ago

They would have delayed it before PSX if GG needed more time.

poppinslops2692d ago

You think so? Sony/GG already delayed the game from 2016, so the odds of them announcing another delay before the 1st of Jan are low... that said, I always suspected Feb 2017 was simply the furthest they could push Horizon without appearing disingenuous with regards to it's initial release window, so whilst I wouldn't be at all surprised by another delay, I figure they'll wait until early Jan before announcing it - April/May would be my guess.

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390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil5d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19924d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop4d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead4d ago (Edited 4d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle4d ago (Edited 4d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom3d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor4d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog4d ago

The 'tip' is me buying your game in the first place.

S2Killinit4d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie3d ago (Edited 3d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

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H95d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts4d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H94d ago

No it's as well in a every country that wants to amercanize

bloop4d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum4d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai5d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville4d ago

Maybe the CEO could earn his money based on tips.

mastershredder5d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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ApocalypseShadow9d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle8d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic8d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.