The PS4 Neo and the Xbox One Scorpio are now confirmed, and they represent a dramatic new paradigm for gaming console hardware, as well as console game development.
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This is something I definitely see happening.
Because devs have no choice but to have their games appear on PS4 and X1, they'll release half arsed versions of them and spend more time and resources on the Scorpio and Neo versions.
It's pretty crappy but I do see this happening which is one of the biggest reasons against these mid gen upgrades. Also, you'll never get to put those 6tflops to good use if you're lumbered by older more dated tech.
I guess it all depends on how well devs can scale rheir engines to work on the different specs. It works for pcs so it can work for consoles too. Interesting times ahead.
That's why you prioritize the base game first. The Scorpio and Neo will simply be for pushing the sliders up in the graphics/res/fps settings.
With Microsoft having the UWP and being proficient in software it will be easier for them to make different versions of games than Sony
I'd be down with the Scorpio and Neo having games made from the ground up on them
I wanna see all of the CGI graphics level games they can produce
If you ask me, the best way to make everyone happy is to release games on the base models in very playable condition and then make it amazing on Neo/Scorpio. Ideally, I'd rather they not push the hardware so hard that it doesn't reach 60fps. Neo and Scorpio should be 1080p+ and 60fps, period. They push the hardware too hard for visuals and you're not getting 1080/60. I'd like games like Uncharted 4 and The Order:1886 running at those levels.