AVClub: Bad storytelling decisions are like time travel. No, hear me out on this: say you have a time machine and you go back in time, and you decide to change something. Something not even that big. We all know what happens next, right? We’ve read that Ray Bradbury short story. The small choice turns out to have big consequences, because you can’t see everything. A bad storytelling decision is the sort of decision whose impact is never contained. It can, under ideal circumstances, be managed and put aside, but its effect will still stretch out beyond itself. Step on one butterfly, hand the world over to the Nazis; decide to kill a character too soon, and see a storyline with incredible potential bottom out in a handful of minutes.
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